The drawback to this approach is that increases the size of the file to 10MB a piece - thus increasing the amount of video memory needed. What I've done here is to increase the normal map size for the LODs to a whopping 4096x4096 compressed DDS format and increased the "bumpiness" of it.
For non-character textures you would have to use R8G8B8A8 (to get alpha channel).The concept behind this mod is simple: It submits that the normal maps in games like Oblivion with dynamic lighting actually become more important than the textures themselves. I haven't tried BC4, but R8G8B8 works fine. That could be a good idea for character textures. Wouldn't be providing a specular map via BC4-compressed *_s.dds and half-sized normal map via R8G8B8 ( or even U8V8, if gamebryo even supports this) yield better results? Settings for character models are different and that's how the engine knows that it should look for a specular map in a separate file. What the engine expects depends on the settings inside. Normal maps for characters are also different: they're model space normals and not tangent space, like for other things. Specular maps used by characters (except children) are in their own files. Almost all objects in Skyrim require specular maps to be present in the alpha channel of the normal map, but there is an exception: character models. From what I heard, Bethesda tried to implement some form of PBR in it, so it wouldn't surprise me if the textures there worked differently than in Skyrim.Īlso, does the engine actually expect the specular map in the alpha channel of the normal map or is it specified in the. I don't know anything about FO4, I'm sorry. See the rules page for more information.ĭo you happen to know whether FO4 supports BC5 by chance?.Screenshots in the context of asking for help are acceptable.Please take your screen archery to /r/SkyrimPorn. Screenshots do not contribute to the discussion of modding or mod creation.No Screenshots (except to ask for help).Memes and gameplay stories do not contribute to this whatsoever. This is a sub centered around the discussion of modding and creating mods.
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